Symphonicorchestrase Guide 40675

Guide of EWQL SO.
View more...
   EMBED

Share

Preview only show first 6 pages with water mark for full document please download

Transcript

Symphonic Orchestra Gold Complete—Structure Edition Version 1.0 Legal Notices This guide is copyrighted ©2007 by Digidesign, a division of Avid Technology, Inc. (hereafter “Digidesign”), with all rights reserved. Under copyright laws, this guide may not be duplicated in whole or in part without the written consent of Digidesign. 003, 003 Rack, 96 I/O, 96i I/O, 192 Digital I/O, 192 I/O, 888|24 I/O, 882|20 I/O, 1622 I/O, 24-Bit ADAT Bridge I/O, AudioSuite, Avid, Avid DNA, Avid Mojo, Avid Unity, Avid Unity ISIS, Avid Unity MediaNetwork, Avid Xpress, AVoption, AVoption|V10, Beat Detective, Bruno, Command|8, Control|24, D-Command, D-Control, D-Fi, D-fx, D-Show, DAE, Digi 002, Digi 002 Rack, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiDrive, DigiRack, DigiTest, DigiTranslator, DINR, DV Toolkit, EditPack, Impact, Interplay, M-Audio, MachineControl, Maxim, Mbox, MediaComposer, MIDI I/O, MIX, MultiShell, OMF, OMF Interchange, PRE, ProControl, Pro Tools M-Powered, Pro Tools, Pro Tools|HD, Pro Tools LE, QuickPunch, Reel Tape, Reso, Reverb One, ReVibe, RTAS, Smack!, SoundReplacer, Sound Designer II, Strike, Structure, Structure LE, Structure Free, SYNC HD, SYNC I/O, Synchronic, TL Space, Velvet, and X-Form are trademarks or registered trademarks of Digidesign and/or Avid Technology, Inc. All other trademarks are the property of their respective owners. Product features, specifications, system requirements, and availability are subject to change without notice. PN 9329-58414-00 REV A 09/07 Comments or suggestions regarding our documentation? email: [email protected] Contents contents Chapter 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Register Your Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Working with Plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Conventions Used in This Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 About www.digidesign.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 2. Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Installing the Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Changing the Location of the Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Authorizing Symphonic Orchestra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Uninstalling Symphonic Orchestra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Chapter 3. Operating Symphonic Orchestra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 How to Use Symphonic Orchestra Instruments and Articulations. . . . . . . . . . . . . . . . . . . . . . . 9 Creating a Soundscape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Articulation Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Appendix A. Abbreviations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Appendix B. The Patch List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Percussion Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Contents iii iv Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide chapter 1 Introduction The EastWest/Quantum Leap Symphonic Orchestra Gold Complete—Structure Edition sample library is a full orchestral sample library for Structure Professional Sampler Workstation, Structure LE, and Structure Free. Features Professional 35 GB orchestral sample library for Structure Professional Sampler Workstation, Structure LE, and Structure Free ◆ Combines EastWest’s Symphonic Orchestra Gold and Gold Pro XP in a one-stop native Structure library System Requirements To use EastWest/Quantum Leap Symphonic Orchestra Gold Complete—Structure Edition you need the following: ◆ An iLok USB Smart Key (an iLok.com account is also required for managing iLok licenses) ◆ A Digidesign-qualified Pro Tools|HD system, Pro Tools LE system, or Pro Tools M-Powered system ◆ ◆ Contains 941 patches Makes use of Structure’s Smart Knobs and Key Switches ◆ ◆ High quality 16-bit, 44.1 kHz stereo samples ◆ Recorded in a 125 million dollar concert hall – or – ◆ A Digidesign-qualified Pro Tools system and a third-party software application that supports the Digidesign RTAS plug-in standard ◆ Structure, Structure LE, or Structure Free For complete system requirements visit the Digidesign website (www.digidesign.com). Compatibility Information Digidesign can only assure compatibility and provide support for hardware and software it has tested and approved. For a list of Digidesign-qualified computers, operating systems, hard drives, and third-party devices, visit the Digidesign website (www.digidesign.com). Chapter 1: Introduction 1 Register Your Plug-ins If you purchase a plug-in online from the DigiStore (www.digidesign.com) using Internet Activation, you are automatically registered. If you purchase a boxed version of a plug-in, check the enclosed Digidesign Registration Information Card for information about how to register online. Registered users will receive periodic software update and upgrade notices. Please refer to the Digidesign website (www.digidesign.com) or the Digidesign Registration Information Card for information on technical support. Working with Plug-ins Refer to the DigiRack Plug-ins Guide for information on working with plug-ins, including: • Inserting plug-ins on tracks Conventions Used in This Guide All Digidesign guides use the following conventions to indicate menu choices and key commands: Convention Action File > Save Choose Save from the File menu Control+N Hold down the Control key and press the N key Control-click Hold down the Control key and click the mouse button Right-click Click with the right mouse button The following symbols are used to highlight important information: User Tips are helpful hints for getting the most from your Pro Tools system. • Using Clip indicators • Navigating the Plug-in window • Adjusting parameters • Automating plug-ins Important Notices include information that could affect your Pro Tools session data or the performance of your Pro Tools system. • Using the Librarian For information on using Instrument, Auxiliary Input, and MIDI tracks with instrument plug-ins, see the Pro Tools Reference Guide. Shortcuts show you useful keyboard or mouse shortcuts. Cross References point to related sections in this guide and other Digidesign guides. For information on configuring Pro Tools for MIDI, see your Getting Started Guide. 2 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide About www.digidesign.com The Digidesign website (www.digidesign.com) is your best online source for information to help you get the most out of your Pro Tools system. The following are just a few of the services and features available. Product Registration Register your purchase online. See the enclosed registration form for details. Support and Downloads Contact Digidesign Technical Support or Customer Service; download software updates and the latest online manuals; browse the Compatibility documents for system requirements; search the online Answerbase or join the worldwide Pro Tools community on the Digidesign User Conference. Training and Education Study on your own using courses available online or find out how you can learn in a classroom setting at a certified Pro Tools training center. Products and Developers Learn about Digidesign products; download demo software or learn about our Development Partners and their plugins, applications, and hardware. News and Events Get the latest news from Digidesign or sign up for a Pro Tools demo. Pro Tools Accelerated Videos See a series of free tutorial videos hosted by musician, producer and veteran clinician Phil Jackson. Accelerated Videos are designed to help you get up and running with Pro Tools and its plug-ins fast. To learn more about these and other resources available from Digidesign, visit the Digidesign website (www.digidesign.com). Chapter 1: Introduction 3 4 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide chapter 2 Installation The installer can be found on the first Install disc of nine. Installation To install Symphonic Orchestra: 1 Insert the first of the nine Install discs into your computer. 2 Double-click the Installer application: The installer copies all patches to a folder named Instruments on your computer’s hard drive. If you do not choose another location, it is created in the following place, depending on your OS: Windows Program Files\Digidesign\Symphonic Orchestra - Structure Edition Mac OS X /Applications/Digidesign/Symphonic Orchestra - Structure Edition • Symphonic Orchestra - Structure Edition Setup.exe (Windows) • Symphonic Orchestra - Structure Edition Setup.pkg (Mac OS X) 3 Follow the on-screen instructions to complete the installation of the plug-in and patch files. 4 When installation is complete, click Finish (Windows) or Quit (Mac). Chapter 2: Installation 5 Installing the Content The patches are installed by the first Install disc, but the corresponding waveform content is contained on the eight remaining discs and must be copied manually to your computer. Changing the Location of the Content If you need to move the Samples folder to another location, for example, to save space on your system disc, you have to point Structure to the new location. To install the content: 1 In the Symphonic Orchestra - Structure Edition folder, locate the Samples folder. 2 Insert each of the remaining eight Symphonic Orchestra Install discs to your computer and manually copy the following folders into the Samples folder: • Samples DVD 2 • Samples DVD 3 • Samples DVD 4 To point Structure to the new location after moving the Samples folder: 1 Go to Structure’s Setup page, select the Content tab. 2 In the Content Search Folders section, type in the new path of the Samples folder. 3 Click Search Now. Structure will scan the folder whenever it does not find relevant samples. • Samples DVD 5 • Samples DVD 6 • Samples DVD 7 • Samples DVD 8 • Samples DVD 9 To allow Structure to find the samples belonging to the patches, do not separate the folder named Samples and the Patch folder named Instruments. Structure will find and load its relevant samples on any drive as long as the folder layout is intact. 6 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Authorizing Symphonic Orchestra Symphonic Orchestra is authorized using the iLok USB Smart Key (iLok), manufactured by PACE Anti-Piracy, Inc. Authorizing Symphonic Orchestra Using an Activation Code To authorize Symphonic Orchestra using an Activation Code: 1 If you do not have an existing iLok.com ac- count, visit www.iLok.com and sign up for an iLok.com account. 2 Transfer your Symphonic Orchestra license to your iLok.com account by doing the following: • Visit http://secure.digidesign.com/ activation. iLok USB Smart Key The iLok is similar to a dongle, but unlike a dongle, it is designed to securely authorize multiple software applications from a variety of software developers. This key can hold over 100 licenses for all of your iLok-enabled software. Once an iLok is authorized for a given piece of software, you can use the iLok to authorize that software on any computer. The iLok USB Smart Key is not supplied with your plug-in or software option. You can use the one included with certain Pro Tools systems (such as Pro Tools|HDseries systems), or purchase one separately. You have to authorize online with the Activation Code included with your purchase (see “Authorizing Symphonic Orchestra Using an Activation Code” on page 7). See the iLok Usage Guide for details, or visit the iLok website (www.iLok.com). • Input your Activation Code (listed on the Activation Card) and your iLok.com User ID. Your iLok.com User ID is the name you create for your iLok.com account. 3 Transfer the licenses from your iLok.com ac- count to your iLok USB Smart Key by doing the following: • Insert the iLok into an available USB port on your computer. • Go to www.iLok.com and log in. • Follow the on-screen instructions for transferring your licences to your iLok. For additional information about iLok technology and licenses, see the iLok Usage Guide. 4 Launch Pro Tools. 5 If you have any installed unauthorized plug- ins or software options, you will be prompted to authorize them. Follow the on-screen instructions to complete the authorization process. Chapter 2: Installation 7 Uninstalling Symphonic Orchestra If you need to remove the Symphonic Orchestra from your system, follow the instructions below for your computer platform. Windows To uninstall the Symphonic Orchestra: 1 From the Start menu, choose Settings > Control Panel and double-click Add or Remove Programs. 2 Select the Symphonic Orchestra from the list of installed applications and click the Change/Remove button. 3 Follow the on-screen instructions to remove the plug-in. 4 When removal is complete, click OK to close the window. 5 Manually delete the Symphonic Orchestra Structure Edition folder from your hard drive. Mac OS X To remove Symphonic Orchestra: ■ Drag the folder where you installed the Symphonic Orchestra - Structure Edition to the trash and empty the trash. 8 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide chapter 3 Operating Symphonic Orchestra Just as the orchestral instruments that were sampled to make Symphonic Orchestra the patches are divided into four families: • strings • woodwinds • brass • percussion Then the families are further divided into instruments. For example, the strings include violins, violas, cellos, double basses, and harps. Symphonic Orchestra makes a further distinction between solo instruments and sections. And in the case of violins, the sections are further broken down to 18 Violins and 11 Violins to represent the sounds of the First Violin and Second Violin sections of a traditional orchestra. Therefore, in Symphonic Orchestra the concept of instrument is slightly different from what we think of in the world of tangible instruments. How to Use Symphonic Orchestra Instruments and Articulations There are many ways to produce a sound from most instruments in a symphony orchestra. Not only does the player have the choice of how loud or soft to play the notes, but also many other options: • how long to hold the note • how much of an accent to use at the beginning • whether to pluck a string or bow it • whether to use a mute on the instrument • how to position the mouth when blowing into an instrument (the embouchure) These choices produce the separate articulations that instrumentalists use to add variety, to create emotion, and to carry out the composer’s intensions as to the shape of the musical phrase. One of the major strengths of the Symphonic Orchestra is the vast array of articulations at the composer’s disposal. By learning to use this set of tools wisely, you can add realism, energy, emotion, and character to the music you write and orchestrate. Chapter 3: Operating Symphonic Orchestra 9 Terminology Keyswitch Patches In discussing how to use the wide variety of samples in Symphonic Orchestra, we first need to define some terms. This document will use the following terms consistently for strings, woodwinds, and brass. (Percussion instruments do not fall into exactly the same paradigm.) The four definitions below are listed from the largest grouping to the smallest. Sometimes one instrument needs to play different articulations within a single phrase. For example, some of the notes might best be played legato, and others staccato. While it is possible to put all the staccato notes in one MIDI track, all the legato notes in another track, and then assign a staccato instrument to the first track and a legato instrument to the second track, there are many reasons that is awkward. Keyswitch patches can often—though not always— simplify the work, selecting articulations within the patch by pressing a key. Instrument is a solo instrument or orchestral section represented in Symphonic Orchestra by multiple articulations. Examples include: • 18 Violins • 4 Tenor and Bass Trombones • Bassoon Articulation File is the actual patch you load into Structure. Examples include: • 18V Exp • 18V Keyswitch C0–A0 • EHN Sus Vib Articulation is what plays when a note sounds. Keyswitch patches contain three or more articulations. Those articulation files that do not contain keyswitches contain only one articulation per file. Each note plays only one articulation and cannot change articulations mid-note. Articulations contain not only samples, but also information about filters and other sound-shaping parameters. Sample is the recorded data. An articulation contains a large collection of samples. Each note in an articulation’s range plays one or more samples. Some samples are triggered by the start of the note; others are triggered by the end of the note (release trails). More than one sample may play at the same time for a given note, with the relative loudness of the samples controlled by the Mod Wheel or other factors. 10 Keyswitches are below the range of the instrument, so they do not make any sound. (Those low instruments that extend into this range have their switches a few octaves higher.) Note that these notes are to be played slightly before the note they are intended to affect. The exact position in time and the duration of the keyswitches are not important. And their note-off events are ignored. Just make sure the start of the keyswitch is before the first note it is supposed to affect, but after the start of the last note of the previous articulation (if any). The designers of the keyswitches tried to make groupings that would be most useful to the most composers, that is, collections that reflect the most common articulations used in succession on a single instrument. But compromises have to be made. Too many keyswitches fill up the hard drive. A keyswitch with too many articulations loads too much data into memory. Try to work with these collections when you can, but sometimes you will have to break a musical line across two separate MIDI channels, and assign a different articulation to each track. Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide A keyswitch instrument contains several articulations in a single file, allowing the user to have more than one articulation available within a single patch. Notes outside the range of the instrument are used to switch among the various articulations. In addition, there’s a second keyswitch (from C0 to F#0) with a variety of short articulations: Short Keyswitches for Strings C0 Quick up-down (a tight version of martelé up-down) The keyswitch files have been standardized into two patterns of articulations that are used throughout. This change means that if you decide to change a part from, for example, a solo oboe to a section of 3 flutes, little or no work needs to be redone to make the keyswitch generate the correct articulations. C#0 Marcato up-down D0 Pizzicato up-down D#0 Staccato up-down E0 Spiccato up-down F0 Col legno up-down Most string, brass, and woodwind instruments and sections have a consistent keyswitch file for various sustained articulations with up to 12 switches that extend from C0 to B0. F#0 Bartok pizzicato up-down Sustain keyswitches C0 Sustain vibrato (strings & woodwinds), Sustain non-vibrato (brass) C#0 QLegato D0 Tremolo (strings), Flutter tongue (woodwinds & brass) D#0 Half-step trill E0 Whole-step trill F0 Non-vibrato (strings), Portato non-vibrato (woodwinds & brass) F#0 Expressive 1 (strings & woodwinds), Marcato (brass) G0 Expressive 2 G#0 Expressive 3 A0 Expressive 4 A#0 Expressive 5 B0 Expressive 6 In many instruments and ensembles certain articulations do not exist. The Solo French Horn has no trill samples, for instance. When you trigger the trill keyswitches in the Solo French Horn keyswitch program, you hear silence. Silence alerts you to the fact that the articulation does not exist for that instrument or section. The keyswitches are standardized to allow you to use the library without having to constantly look at tables. There are also a few instrument-specific keyswitches. The following 4 tables specify the mapping for these individual keyswitch files. 6 French Horns 6FH KS Cres C0-D#0 C0 1 sec crescendo C#0 2 sec crescendo D0 3 sec crescendo to flutter tongue D#0 fast crescendo to flutter tongue Chapter 3: Operating Symphonic Orchestra 11 Modulation Wheel 2 Trumpets 2TP KS Cres C0-D#0 C0 1 sec crescendo C#0 2 sec crescendo D0 3 sec crescendo to flutter tongue D#0 fast crescendo to flutter tongue 4 Trombones 4TB KS Cres C5-D5 C5 1 sec crescendo C#5 2 sec crescendo D5 3 sec crescendo This library uses the Mod Wheel to cross-fade between samples and to adjust the volume of the accent on some sustain articulations. All articulations that include “Mod” or “XFade” in the name have Mod Wheel cross-fading. In the original versions, the third keyswitch often has the Mod Wheel controlling the volume of the accent. In addition, there is sometimes at least one more keyswitch that uses the Mod Wheel within each keyswitch file. A lot of user control has been built into this feature, so use it extensively to add expression to your work. Mod Wheel articulations require you to move the Mod Wheel before they will work. This includes Mod Wheel articulations located inside keyswitch articulation files. Solo Piccolo Flute PFL KS FX C0-G0 C0 octave down C#0 octave up-down D0 octave up D#0 glissando E0 Psycho fall fast F0 rips up 3rd F#0 rips up 5th G0 rips WT There are no keyswitches for percussion instruments, for the harp, and for a few other instruments with limited sets of articulations. 12 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Cross-Fades Other Standard Cross-Fades A cross-fade uses two or more different samples on the same MIDI track and is a means to lower the volume of one sample while simultaneously raising the volume on another sample. This fading between the two samples creates a smooth transition from the sound of one to that of the other. There are other types of cross-fades in a single articulation file, as well. As an example, one of the most common types is the cross fade that affects the attack accent. It is most often the third keyswitch from the bottom (D0, or MIDI note #26). By pushing up on the Mod Wheel, the accent at the very beginning of the note is increased. This attack accent has been created by carefully programming together staccato and sustain layers, plus the use of ambient samples. The effect can be stunning; listen especially to how it sounds in the 4 Trumpets instrument. There are three ways that cross-fades are used on Symphonic Orchestra: • a dynamic cross-fade (DXF) within a single articulation file • a cross-fade between different articulations within a single articulation file • a custom cross-fade between 2 different articulations They are quite different, so they will be each discussed in turn. Dynamic Cross-Fades This facility allows the inclusion of accents on selected notes in a musical phrase as well as the ability to grade each accent on a continuous scale from none to barely audible to very strong. The use of such variability to fit the music’s phrasing is what adds expression and realism. Other nuances that have preset cross-fades include: • increasing vibrato When a single articulation file contains samples of an instrument played at different dynamic levels (volumes) for every note in the range, the file needs a means for the user to change dynamics smoothly over time. Such a file contains the abbreviation “DXF” in its name, for example, 3FL Sustain DXF. The standard way in Symphonic Orchestra to fade from one volume to another is with the Mod Wheel. • increasing the sustain of a portato sample • increasing the “slap” of a double bass The volume of the audio output from that one patch can be controlled by moving the Mod Wheel up and down. In most samples, the volume of the audio output can also be changed using the velocity assigned to each note, but the DXF control can shape the volume even in the middle of a MIDI note, so it provides greater dynamic control over the shape of the musical phrase. Chapter 3: Operating Symphonic Orchestra 13 Creating a Soundscape Whether listening to an orchestra live on a stage or from a stereo recording, we are all used to hearing the sounds of the various instruments coming at us from different directions. In a traditional symphonic layout, we expect the violins to be on our left, the cellos and basses on our right, and the flutes a little to the left of center. There are two reasons we might want to continue this practice. The first is to trick the listener’s ear into perceiving a recording of a live performance. Even when everyone understands that the piece was created inside a computer, emulating a traditional sound can have its benefits. The second reason is that it is easier for the human ear to hear two similar sounds as separate when it perceives them as arriving from different locations. If the flute and the violin are doubled, or even playing an octave apart, they will stand out from each other better when they seem to be in separate locations in the soundscape that surrounds us. 14 Panning Symphonic Orchestra is different from most other collections of orchestral samples in that the panning of the various instruments to the traditional locations on a symphonic stage is built in to the stereo samples. The double basses, for example, are already louder in the right channel. Therefore, one can leave the panning level at “center” for all instruments and they will be correctly placed on the stage in the final mix. Note that the natural panning within the Symphonic Orchestra samples has one subtle feature that reverb plug-ins do not offer: correctly timed reflections from all surfaces. To understand this concept, consider a double bass player who is 5 meters from the wall to our right and 45 meters from the wall to our left. We are seated half way between the walls The reflection from the right wall, which will be louder in our right ear, travels 30 meters (5 plus 25); the reflection from the left wall, louder in our left ear, travels 70 meters (45 plus 25). That 40-meter difference means that the reflection arrives in our right ear approximately one-ninth of a second sooner than in our left ear, a significant difference. And the bassoon and harp and tuba all have their characteristic left/right delay based on where they sit on the stage. It is impossible for a single reverb to achieve that level of realism. Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Proximity Clues Panning left or right is not the only way to separate instruments. It is also possible to move them forward and backward. This can be achieved in three ways: • Dynamics relative to timbre • Delay • Presence When most musical instruments change from being played louder to softer the timbre of the sound changes. Even if you let someone else adjust the volume control on your stereo, you can still tell whether the trumpet your are hearing was played loud or soft based on the instrument’s tone; most instruments have a harsher sound when played louder. So, in an orchestral mix, if a trumpet seems to be played loud, but the volume level of that instrument compared to others is softer, then the ear assumes the trumpet is farther away. Adjusting independently the timbre—with velocity parameters or cross fading—and the volume of the sound, you can move individual instruments forward or backward. Because sound travels at approximately 340 meters per second (1100 feet per second), the ear uses very small time delays to judge relative distance. If two violins play pizzicato notes simultaneously, and one is 15 meters (50 feet) further away, the note from the more distant violin arrives 0.044 seconds later. That is about one twenty-third of a second, a short time but quite noticeable to the ear. It is very easy to delay a track by a specific time—either with a Delay plug-in or by shifting the notes—and thereby achieve this effect. By combining these principles, you can achieve quite convincing front/back positioning in your orchestral mix. Giving the ear contradictory signals can confuse it, achieving either a good or bad effect, depending on your intentions. Volume, Velocity, and Expression There are at least three ways to make a sampled instrument sound louder, or at least make the real instrument seem to have been played louder. The skilled MIDI orchestrator uses all three. Volume is just the loudness of the generated sound. Changing volume is basically the same as turning the volume knob on your audio system. A flute played softly can be cranked up; a blasting trumpet can be turned way down. Volume can be adjusted mid-note; that is, the listener can experience a crescendo or diminuendo for a held note. Even un-natural sounds can be created, such as a crescendo for a single plucked chord on a harp. And as with a live orchestra, the various instruments are changing their loudness independently, something you cannot do with the stereo’s loudness knob. Velocity, is based on how fast a keyboard player hits the keys, and it controls how forcefully the note is played. Adding force changes not only the loudness of the notes, but usually also changes the notes’ timbre. With a piano’s action, the velocity cannot affect what happens to the sound after the hammers hit and leave the strings, and velocity works the same way here. In the current implementation of MIDI, velocity is usually designated by a number between 0 and 127. Chapter 3: Operating Symphonic Orchestra 15 Velocity changes are, therefore, a much better way than volume changes to achieve naturalsounding dynamics. The disadvantage of velocity is that it cannot be changed mid-note. Using the two together gives the orchestrator more control over all aspects of dynamics. In MIDI, velocity is an attribute of the Note-On message; it can only be transmitted at the onset of a note. Volume, in contrast, is a control code (CC7); it can be transmitted at any time. As discussed earlier, Symphonic Orchestra actually uses the Mod Wheel (CC1) to control volume inside dynamic cross fades (DXFs). The various layers within a DXF articulation vary not only in loudness, but also in timbre; therefore, using the Mod Wheel results in natural-sounding dynamics in which the instrument not only gets louder but also has the sound of being played louder. Release Trails This is an ambient sound library complete with release trails on all samples. The objective was to reduce the need for artificial reverb, which can seriously degrade the realism of the attacks and the body of the ambient samples. The included release trails require a lot of computing power, but they are absolutely worth it! Release trails are not always perfect, because there are many issues involved in programming that prevent this. This is especially true with expressive, swelling, or unlooped samples. One of the unique features of this library is how the release trails are amplitude-matched. The software analyzes the amplitude of the waveform when the key is released, then activates the release trail, automatically adjusting the release trail dynamics so the two samples blend seamlessly. The result is very natural. 16 The Pitch Bend The use of the pitch bend control can add subtle changes to musical lines, thereby increasing the realism. And when combined with the new QLegato patches, as well as many other patches, the pitch bend can augment the sense of a natural legato, or add realistic, subtle pitch variations. Experiment with how the pitch bend can contribute to a more realistic orchestral sound. Articulations A library that contains all possible articulations for all orchestral instruments is, at the moment, impractically large. At a glance, you may wonder about the choice of included articulations. However, when you use the library, you will find these work really well. The focus was on the most useful and expressive articulations, steering away from sterility. The authors feel strongly that orchestral music should be dynamic, so they provided the articulations you need to achieve that result—without the complexity of some other collections, that in their view, consume far too much time to get a satisfactory result. QLegato Qlegato is sustained notes extracted from real performances that enable the user to play smooth, connected lines at fast or slow speeds. There is no tool or special technique. Simply play and enjoy the sound. QLegato programs can be used in place of sustain programs or alongside them. Of course, as with any creative project, experience will teach you how to enhance the expressiveness of these new samples, so feel free to experiment using all the parameters and techniques discussed throughout this guide. Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Short Articulations The Symphonic Orchestra contains several types of articulation files that automatically vary the sound of short notes. This is done to avoid what is called the “shotgun effect,” the sound of repeated identical notes that can give a composition orchestrated on a computer an unnatural, mechanical feel. The three primary techniques for varying the sounds are as follows: A set of samples (in a single articulation) that represent, for example, the violinist’s upbow and downbow in a staccato passage. The program that plays such an “up-down” articulation automatically alternates between the two samples, in the same way a live performer would do. ◆ slow repetitions—or chords—use the simple 2way “RR.” The program with the higher “RR” number has always been created artificially and the program with the lower “RR” number is always authentic. Usually plain “RR” is authentic, but sometimes it can be a higher number too. There are also programs for the 11 Violins, 10 Violas, 6 French Horns, 2 Trumpets, and Solo Violin called “Repetitions.” These are very short 7-way round-robins that have been created from real performances. They also have an accented eighth repetition assigned to high velocities. Round-robin articulations that use a similar automatic alternation between multiple samples. When a three-way alternation is used, the third sample may use a different technique, for example, a marcato sample interspersed between upbow and downbow samples. ◆ Some percussion files include samples of a left-hand hit and a right-hand hit on separate notes in the file. The orchestrator can alternate between these two MIDI notes to achieve the effect of the percussionist hitting the instrument alternately with left and right hands. ◆ When you see “RR x3” in the name of an articulation file that means the program automatically rotates through 3 different samples. “RR 6” means you will hear 6 different sounds if you play the same MIDI note 6 times in a row. Just an “RR” means there are two samples that alternate. Be aware that an “RR x6” is actually altering the sound artificially to create some of the unique sounds. Decide whether that slightly unnatural sound works for the piece at hand. If you are doing lots of quick, monophonic repetitions, then use the “RR x6.” If you are playing sparse or very Chapter 3: Operating Symphonic Orchestra 17 Articulation Types The Symphonic Orchestra library includes a great number of articulations for instruments in the string, brass, and woodwind sections. Some of the differences among these sounds can be subtle. And some terms may not be familiar to all users. Let us start by comparing—in words, at least—some of the articulations. The descriptions here are specific to how Symphonic Orchestra uses the terms. Duration and Attachment ◆ Marcato refers to notes that are a little longer and typically played with more force than a staccato and with a diminuendo. ◆ Legato describes a note that not only continues to the start of the next note, but also makes a smooth transition to it. In the samples, these notes are cut out of phrases to achieve the instrumentalist’s natural flow preparing to start the next note. But be aware that achieving a realistic legato line is not as easy a stringing together notes from a Legato patch; the effective use of expression, velocity and selective attack accent can sometimes be needed to make the Legato samples come alive. ◆ Sustain refers to a note which is held for as long as needed, but does not prepare for a following note. Many of these samples are looped, meaning that the sound will continue indefinitely until the Note-Off event. (Non-looped samples decay and end at some fixed time if no Note-Off is reached first.) You may want to make the last note of a Legato phrase Sustain instead, whenever it sounds as if that note is headed to a next note that never appears. from one note to the next by sliding a finger along the string, and in brass instruments where a “bend” can be effected with a change in embouchure. This articulation, when placed in the middle of a phrase on a note that the instrumentalist might reach using such a half-step slide can add realism to the phrase. It can also be used to create an upward chromatic scale that moves not in discreet jumps, but quickly passes through the intervening sounds, as well. Of course, you may find additional, novel uses for this articulation. Slide refers to a slide into a sustain. Note especially the “slup vs” and “slud vs” articulations that use the velocity parameter to control which notes get a slide; in these files, MIDI velocity does not affect volume. If playing these articulations at a keyboard, you can make the notes slide by “digging into the keys.” ◆ Portato notes are held as long as needed, but then leave a small but noticeable gap between notes. The word literally means “carried” in Italian. ◆ ◆ Staccato refers to very short notes, often with lots of space between the sounds of the individual notes. It is notated with a dot above—or below—the note. In some cases in the string section, Symphonic Orchestra provides separate samples for staccato played with an up-bow and down-bow. Because it is usual for string players to alternate between up-bow and down-bow in staccato passages, those articulations with “Up Down” in the name automatically alternate between the samples for you. (For string players, there are other ways to achieve short notes. See those special articulations later in this section.) Slur refers to a note, at least in this library, that includes a short half-step rise at the beginning of the sample. This articulation only exists in string instruments that can move continuously ◆ 18 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Vibrato Sustained notes often come in two versions: ◆ Vibrato refers to the slight wavering (literally, vibrating) in the pitch of a note that produces a pleasing sound similar to the natural fluctuation of the human voice around a central pitch. For sustained notes that do not specify vibrato or non-vibrato, you may assume the samples include vibrato. In many articulations, the vibrato characteristically starts after a slight delay, allowing the samples also to be used in faster passages in which vibrato would not normally be applied. ◆ Non-vibrato describes a note which holds tightly to its main pitch without wavering. For long-held notes it can sound cold, lacking in expression. But it is sometimes preferred for certain styles of playing. Stress and Dynamics ◆ Sforzando describes a note that is played with extra force, causing it to be not only louder but also more stressed than other notes near it. This term usually applies to one note—or just a few notes—that need to stand out from others near them. It is tiring to the ears, and therefore uncommon, to hear many Sforzando notes in a row. Attack accent is not an articulation by itself, but is a component of many articulations in Symphonic Orchestra. The amount of accent is often controlled by the Mod Wheel, and less often by the velocity of the Note-On event. This term refers to a brief stress at the beginning of a note. It is similar to, but not the same as, the following term. ◆ Forte piano describes an articulation whose notes start loud (forte) and quickly drop to a softer level (piano) for the sustained part. ◆ ◆ Crescendo refers to a continuous rise in loudness. Articulations with this label record the live instrument in a crescendo on a single note, so the effect is somewhat smoother and more natural than a cross fade between layers in a DXF. ◆ Crescendo on release is an attribute of several articulations in which the release trail, instead of capturing the natural release and the reverb of the hall, actually supplies an after-the-fact, brief crescendo (followed by its release and reverb). Be careful not to hold the main note so long that it starts its decay, or else the sudden resumption of the note at the start of the release trail will sound unnatural. ◆ Diminuendo is the opposite of crescendo, a continuous decrease in loudness. Chapter 3: Operating Symphonic Orchestra 19 Ornamentation and Phrases Technique ◆ Grace notes are single short notes that immediately precede the main note. In Symphonic Orchestra, all provided grace notes rise a half step to the main note and the accent is on the main note, not the grace note. ◆ ◆ Glissando has multiple meanings in general usage. In this library, it refers to two usages. One is a short upward run that precedes the main note. It might, for example, be used as a pickup to a melodic phrase. Because of its speed, using such a built-in phrase sounds more natural than writing it out as separate notes. The other usage is the standard meaning in harp writing. ◆ Rips describe the brass section version of a short upward run preceding the main note. ◆ ◆ Trill refers to the rapid alternation of two notes, either a half step or whole step apart. Flutter tongue refers to the rapid movement of the tongue while blowing into the instrument’s mouthpiece. The technique is sometimes compared to the rolled R of some southern European languages. Double-tongue is a technique of articulating the tongue alternately against the front and back of the mouth (as if saying tiki-tiki) to produce a fast staccato sound, especially in brass instruments. ◆ Shake describes a brief, coarse, trill-like sound characteristic of the French Horn. ◆ Sordino refers to a sound played with a mute in place. Each instrument has a characteristic muted sound, sometime considerably different from the same instrument unmuted. Fall refers, in Symphonic Orchestra, to a fast, downward chromatic scale starting at the given note and ending an octave below. ◆ 20 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide String-specific Articulations ◆ Bartok pizzicato is a style of playing in which the string is pulled away from the fingerboard, allowing the string to snap back forcefully. Col legno refers to the sound of hitting the strings with the wood of the bow. ◆ ◆ Flautando is an articulation in which the bow barely brushes the string; it is always nonvibrato, as well. Harmonics are notes formed by lightly touching a fractional node of the string while pulling the bow across it. The sound is an ethereal, usually very high note; it is always played as a sustain. ◆ Martelé is a term that describes a playing style in which the bow pushes heavily on the string and the sound stops briefly between notes, achieving a strong accent at the start of each note. It is usual for the bow to reverse direction at the start of each new note, hence the “Up Down” in the name of most Martelé articulation files. In some cases, Marcato is heard at top velocities of other articulations. ◆ Tremolo describes a rapid repetition of the same note produced by alternating up and down strokes of the bow without having the bow leave the string. This tremulous effect often accompanies mysterious or scary scenes in movies. It can also create beautiful shimmering passages. ◆ Expression Some of the terms used in Symphonic Orchestra articulations are more subjective. Because they are already descriptive, they are listed here without comment as to their meaning, for example: • Expressive • Emotion • Butter legato • Lyrical ◆ Spiccato refers to a style of string playing in which the bow bounces off the string with each note. In some cases, Spiccato is only heard at top velocities. Also look for examples of 3-way round-robins in which spiccato appears on every third note to give variety to a run of staccato notes. Pizzicato is the name given to the sound of strings plucked with the fingers instead of bowed. It creates a very short sound that can cut through even a dense orchestration. ◆ ◆ Sul ponticello refers to the sound of the bow playing very near the instrument’s bridge. Chapter 3: Operating Symphonic Orchestra 21 22 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide appendix a Abbreviations The names of the articulations are written with abbreviations. Here is a list of the most common ones to help in interpreting the names. Abbreviations 1sec, 2sec, … 1-second, 2-second, … Acc accented Bart Bartok pizzicato Clstr cluster Crec, Cres crescendo Dbl-Tng or DT double-tongue Dim diminuendo Dn down DXF dynamic cross-fade Emotn emotion Exp expressive Flaut flautando Fltr flutter tongue Fst fast FX effects Gliss glissando Glock glockenspiel H or HT half-tone Abbreviations (Continued) Harm harmonics KS keyswitch Leg legato LR separate left- & right-hand Lyr lyrical Marc marcato Mart martelé Med medium Mlt mallet Mod Mod Wheel Non Vib non-vibrato NV non-vibrato Orch orchestral Pizz pizzicato Port portato QLeg QLegato RR round-robin RR x3 3-way round-robin Sfz sforzando Shrt short Sl slide Appendix A: Abbreviations 23 Abbreviations (Continued) Slr slur Slud vs slide up-down vel sw* Slw slow Sord sordino Spic spiccato Stac staccato Str Sec string section Sul Pont sul ponticello sus sustained Trem tremolo Vel velocity Vib vibrato W or WT whole tone x4, x6, etc. 4-way, 6-way, etc X-Fade cross-fade Xfast extra fast * A “slide up-down velocity switch” uses MIDI velocity to control slides and not volume. High velocities add an upward slide; the highest velocities add a downward slide. It is used with 11 Violins, 18 Violins, 2 Trumpets, and 6 French Horns. 24 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide appendix b The Patch List The full list of articulation patches follows, with instruments listed in the following order: • Strings • Woodwinds • Brass • Percussion Within those four sections, instrument names are alphabetical as they appear in the file system menus. The leftmost column subdivides the articulation files: 10 Cellos 1 Long VCS Butter Leg Forte VCS Butter Legato VCS Exp Vib Fst VCS Exp Vib VCS Flowing VCS Lyr Fast • Long sounds VCS Lyr • Short sounds VCS Non Vib • Effects • Mod Wheel and DXF files • Keyswitches These subfolders actually appear in the Structure Quick Browse menu when selecting an articulation file. VCS Port Shrt VCS Port VCS QLeg Sord VCS QLeg VCS Run Simulator VCS Sord leg dim VCS Sus Vib Hard VCS Sus Vib Soft Leg VCS Sus Vib Soft VCS Sus Vib VCS Trem Leg VCS Trem Appendix B: The Patch List 25 10 Cellos (Continued) 10 Cellos (Continued) 2 Short 4 ModXfd 3 Effects VCS Bartok Pizz RR x3 VCS Bartok Pizz VCS DXF Sus Vib Slow VCS Col Legno RR x3 VCS DXF Sus Vib VCS Col Legno VCS Emotn DXF 1 VCS Marc Mod Col RR x6 VCS Emotn DXF 2 VCS Marc RR x6 VCS Emotn DXF 3 VCS Marc RR VCS Emotn DXF 4 VCS Mart Up Dn VCS Exp Vib DXF VCS Pizz NEW VCS Fast Acc Mod VCS Pizz RR x3 VCS Non Vib-Sus X-Fade VCS Pizz vs Bart RR x3 VCS QLeg DXF sl up VCS Pizz VCS QLeg DXF VCS Quick Up DN x6 VCS QLeg Sord DXF VCS Quick Up DN VCS Soft Vib X-Fade Trem VCS Spiccato RR x6 VCS Sul Pont Trem DXF VCS Spiccato RR VCS Sus Accent Mod VCS Crec 5 Keysw VCS FX VCS Sul Pont VCS Trill H VCS Trill W 26 VCS DXF Sus Acc Vel Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide VCS KS Shrt RR C0-F#0 VCS KS Sus C0-B0 10 Violas (Continued) 10 Violas 1 Long VAS Butter Leg 3 Effects VAS Trem VAS Exp Fst VAS Trill HT VAS Exp Slow VAS Trill WT VAS QLeg Sord VAS QLeg 4 ModXfd VAS Emotn DXF Acc Vel VAS Sus Soft Leg VAS Exp Fst DXF VAS Sus Soft VAS Exp Slow DXF VAS Sus VAS Leg Exp Accent Mod VAS Bartok Pizz RR x3 VAS QLeg DXF sl up VAS Bartok Pizz VAS QLeg DXF VAS Col Legno RR x3 VAS QLeg Sord DXF VAS Col Legno VAS Sul Pont Trem DXF VAS Marc Long VAS Sus Accent Mod VAS Marc Shrt VAS Sus NV VB X-Fade VAS Mart Up Dn Marc VAS Mart Up Dn VAS Pizz RR x3 VAS DXF Sus Acc Vel VAS Emotn DXF 1 VAS Sus 2 2 Short VAS SulPont 5 Keysw VAS KS Shrt RR C0-F#0 VAS KS Sus C0-B0 VAS Pizz vs Bart RR x3 VAS Pizz VAS Repetitions VAS Mart UD Marc x6 VAS Mart Up Dn Marc S VAS Shrt Mart Up Dn VAS Stac MOD Col RR VAS Stac RR x4 VAS Stac RR x8 Appendix B: The Patch List 27 11 Violins (Continued) 11 Violins 1 Long 11V Butter Legato Forte 2 Short 11V Butter Legato 11V Exp Dim 11V Exp 11V Grand Detache 11V Harmonics 11V Lyr A 11V Lyr B 11V QLeg Flaut 11V QLeg Sord 11V QLeg 11V Run Simulator 11V Sus Vib Hard 11V Sus Vib Soft Leg 11V Sus Vib Soft 11V Sus Vib 11V Col Legno RR x3 11V Col Legno 11V Marc Short 11V Marc 11V Mart Up Dn Marc 11V Mart Up Dn Spic 11V Mart Up Dn 11V Med Shrt 3-Way RR 11V Quick Up Dn Marc x6 11V Quick Up Dn Marc 11V Quick Up Dn Spic 11V Quick Up Dn 11V Repetitions 11V Short 3-Way RR 11V Shrt Spic 3-Way RR 11V Spic 11V Spiccato 2 RR x6 11V Spiccato 2 RR 11V Stac Mod Col RR x2 11V Stac RR x2 28 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 11 Violins (Continued) 11 Violins (Continued) 3 Effects 4 ModXfd 11 Violins Scratching FX 11V Accent Sus Mod 11V 5th Slide DN Hrd 11V DXF EXP Fast 11V 5th Slide UP Hrd 11V DXF EXP Slow 11V Gl L 11V DXF Sus Vib Acc Vel 11V Gl S 11V Emotn DXF 1 11V Psycho Rip 11V Emotn DXF 2 11V Run Dn Psycho 11V Flaut Harm DXF 11V Run Up Psycho 2 11V QLeg DXF slud vs 11V Run Up Psycho RR 11V QLeg DXF 11V SFX Clusters 11V QLeg Sord DXF 11V Slw Trll FX 11V Sul Pont Trem DXF 11V Sul Pont 11V Sus NV Vib X-Fade 11V Tremolo F 11V Sus Vib DXF Slow 11V Trill H 11V Sus Vib DXF 11V Trill W 5 Keysw 11V KS Shrt RR C0-F#0 11V KS Sus C0-B0 Appendix B: The Patch List 29 18 Violins (Continued) 18 Violins 1 Long 18V Butter Leg Forte 2 Short 18V Bartok Pizz RR 18V Bartok Pizz 18V Butter Legato 18V Marc Long 18V Exp Fast 18V Marc Med Short 18V Exp 18V Marc Short 18V Lyr Fast 18V Mart UD Marc Shrt 18V Lyr 18V Mart Up Dn Marc Med 18V Non Vib Fast 18V Mart Up Dn 18V Non Vib-Exp Fst XF 18V Pizz RR x3 18V Non Vib-Sus XF 18V Pizz vs Bart RR x3 18V Non Vib 18V Pizz 18V QLeg 18V Quick UD Marc x6 18V Sord Slow 18V Quick Up Dn Marc Short 18V Sord 18V Quick Up Dn Marc Up Dn 18V Sus Vib Hard 18V Quick Up Dn 18V Sus Vib Soft Leg 18V Short 3-Way RR 18V Sus Vib Soft 18V Spiccato RR x4 18V Sus Vib 18V Spiccato RR 18V Trem Leg 3 Effects 18V Clstr & Air 18V Pendereki 18V Slr Fast 18V Slr Med 18V Slr Slow 18V Slr XFast 30 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 18 Violins (Continued) 4 ModXfd 18V Accent Sus Mod 18V Emotn DXF 1 3 Cellos 1 Long 3VC Sus Vib 4 ModXfd 3VC Sus Vib DXF 18V Emotn DXF 2 18V Emotn DXF Acc Vel 1 4 Violins 18V Exp Fast DXF 1 Long 4VL Sus Vib 18V Exp Leg Accent MOD 4 ModXfd 4VL Sus Vib DXF 18V Exp LEG DXF ACC Vl 18V QLeg DXF slud vs 18V QLeg DXF slup vs 18V QLeg DXF 18V Sord Emotn DXF Vel 18V Sord Mod XFD Dyn 18V Sus Vib DXF Leg Vel 18V Sus Vib DXF Slow 18V Sus Vib DXF Slr Vel 18V Sus Vib DXF Slr2 Vel 18V Sus Vib DXF 18V Sus Vib X-Fade Trem 5 Keysw 18V KS Shrt RR C0-F#0 18V KS Sus C0-B0 Appendix B: The Patch List 31 9 Double Basses 1 Long CBS Big Sus 9 Double Basses (Continued) 4 ModXfd CBS DXF Sus CBS Exp 2x Crec CBS Emotn DXF 1 CBS Exp Fast CBS Emotn DXF 2 CBS Exp CBS Emotn DXF Acc Vel CBS Forte Piano CBS EXP DXF Acc Vel CBS Port CBS EXP Fast DXF CBS Sforzando CBS EXP LEG DXF Acc Vel CBS Sus Vib Hard CBS Sus Accent Mod CBS Sus Vib Soft Leg CBS Sus Vib X-Fade Trem CBS Sus Vib Soft CBS Sus Vib X-Fade CBS Sus Vib CBS Trem Leg 5 Keysw CBS Mart Up Dn CBS Pizz Mod Slaps CBS Pizz Harp 1 Long Harp Pluck Short CBS Quick Up Dn x6 Harp Pluck CBS Quick Up Dn CBS Slaps Harp Pluck Long Harp Pluck Roll CBS Quick UD Mod Slap 3 Effects CBS KS Shrt RR C4-F#4 CBS KS Sus C4-B4 CBS Trem 2 Short CBS DXF Sus Slow 3 Effects CBS Crec CBS FX HarGliss 6 Up+Dn HarGliss 9 Up+Dn HarGliss Maj Up+Dn HarGliss WT Up+Dn Harp Harm Harp Psycho Drone C 32 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Harpsichord 1 Long Solo Cello Harpsichord 1 Long SVC Double Bow Exp SVC Exp DN Large String Ensembles SVC Exp Up 50 Piece Str Sec Fst SVC Exp Vib 50 Piece Str Sec Leg SVC Leg Vib 50 Piece Str Sec Sus SVC Non Vib 60 Piece Str Sec Sus SVC QLeg RR 60 Piece String Sec EXP SVC QLeg 60 Piece String Sec PIZZ SVC Sul Tasto Leg 70 Piece QLeg Slow SVC Sus Accent 70 Piece QLeg Sord SVC Sus Vib Hard 70 Piece QLeg SVC Sus Vib Smooth 70 Piece Str Marc RR 2 Short SVC Col Legno RR x3 70 Piece Str Sec Pizz SVC Col Legno 70 Piece Str Sec Sus SVC Marc 70 Piece String Sec EXP SVC Mart Up Dn Marc x6 Chamber Ens Flautando SVC Mart Up Dn Marc Chamber Ensemble SVC Mart Up Dn String Quartet QLeg RR SVC Pizz RR x3 String Quartet QLeg SVC Pizz 3 Effects SVC Slur 4 ModXfd SVC NV Vib DXF Acc SVC Vib DXF Acc 5 Keysw SVC KS Shrt RR C0-F#0 SVC KS Sus C0-B0 Appendix B: The Patch List 33 Solo Contrabass Solo Viola 1 Long 1 Long 2 Short SCB Exp SVA Exp 1 SCB Lyrical SVA Exp 2 SCB QLeg Exp SVA Exp 3 SCB QLeg RR SVA Exp Vib Sft SCB QLeg SVA Non Vib Hard SCB Sus NV SVA Non Vib RR SCB Sus Vib SVA QLeg RR SCB Col Legno RR x3 SVA QLeg SCB Col Legno SVA Sus Vib SCB Marcato RR x3 2 Short SVA Col Legno RR x3 SCB Marcato SVA Col Legno SCB Martele RR x6 SVA Marc Hard RR x2 SCB Martele RR SVA Marc Hard SCB Pizz RR x3 SVA Mart RR x4 SCB Pizz SVA Mart RR x8 SCB Spic Marc RR x6 SVA Pizz RR x3 SCB Spic RR x6 SVA Pizz SCB Spic RR SVA Spic RR x2 4 ModXfd SCB Sus Vib DXF SVA Spic RR x4 5 Keysw SCB KS Shrt RR C4-F#4 3 Effects SCB KS Sus C4-B4 SVA 8va Slide UP SVA Trill HT SVA Trill WT 4 ModXfd SVA nv vib DXF 5 Keysw SVA KS Shrt RR C0-F#0 SVA KS Sus C0-B0 34 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Solo Violin (Continued) Solo Violin 1 Long SVL Exp 1 3 Effects SVL 8va Sl UP SVL Exp 2 SVL 8vb Sl DN SVL EXP Crec SVL Crec SVL Exp P SVL Slur SVL Leg Vib SVL Trill HT SVL Non Vib Hard SVL Trill WT SVL Non Vib Soft SVL QLeg Exp P 4 ModXfd SVL QLeg DXF RR SVL QLeg SVL QLeg DXF SVL Sus Vib Hard SVL Vib DXF SVL Sus Vib Soft SVL Col Legno SVL NV DXF SVL NV Vib DXF SVL QLeg RR 2 Short SVL 5th Sl UP 5 Keysw SVL KS Shrt RR C0-F#0 SVL KS Sus C0-B0 SVL Marc Non Vib Hard SVL Marc Vib SVL Mart Up Dn x6 SVL MarT up dn 3 Clarinets 1 Long 3CL Sus SVL Pizz RR x3 SVL Pizz 2 Short 3Cl Stac rr x3 3CL Stac SVL Repetitions SVL Stac RR x4 3CL Legato 4 ModXfd 3CL Sus DXF Acc Vel 3CL Sus DXF SVL Stac RR 3CL Sus X-Fade 5 Keysw 3CL KS Sus C0-B0 Appendix B: The Patch List 35 3 Flutes 1 Long 3 Oboes 3FL Exp Dim 3OB Legato 3FL Non Vib 3OB Non Vib 3FL Sus FST 3OB Sus Vib 3OB Stac 3 Effects 3FL Gliss S 3OB Trill W 4 ModXfd 3OB DXF Sus Acc Vel 3FL Trill H 3OB DXF Sus 3FL Trill W 3OB Emotn DXF 3FL Emotn DXF 3OB Non Vib-Sus X-Fade 5 Keysw 3FL Sus DXF Acc Vel 3FL Sus DXF 36 3OB Grace 3OB Trill H 3FL Non Vib-Sus X-Fade 5 Keysw 3Ob Stac rr x3 3FL Gliss L 3FL Grace 4 ModXfd 2 Short 3FL Stac RR x3 3FL Stac 3 Effects 3OB Exp 3FL Legato 3FL Sus 2 Short 1 Long 3FL KS Sus C0-B0 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 3OB KS Sus C0-B0 Solo Alto Flute Solo Bass Clarinet 1 Long 1 Long AFL Exp Legato Bright AFL Exp Legato Lyrical BCL Exp AFL Exp Legato BCL Port AFL Exp BCL QLeg RR AFL Legato BCL QLeg AFL Non Vib BCL Sus AFL Sus Vib 2 Short 2 Short AFL Stac rr x3 AFL Stac 3 Effects AFL Run Up Dn 4 ModXfd AFL Exp DXF Acc 5 Keysw BCL Exp Fast BCL Stac rr x3 BCL Stac 3 Effects BCL Gl m BCL Key Clicks MOD RT 4 ModXfd BCL QLeg DXF RR AFL Exp DXF BCL QLeg DXF AFL Legato DXF Acc BCL Sus Acc MOD AFL NV Vib XFade BCL Sus DXF AFL KS Sus C0-B0 5 Keysw BCL KS Sus C0-A0 Appendix B: The Patch List 37 Solo Bassoon 1 Long Solo Clarinet BSN Exp Long Crec 1 Long BSN Exp Short SCL Exp Slow Crec BSN Forte SCL Non Vib BSN Non Vib SCL Port BSN Port SCL QLeg RR BSN QLeg RR SCL QLeg BSN QLeg 2 Short BSN Sus Vib 2 Short 3 Effects 4 ModXfd 5 Keysw SCL EXP Fast BSN Stac RR x3 SCL Stac RR x3 SCL Stac 3 Effects SCL 8va Run Dn BSN Stac SCL 8va Run Up Dn BSN Gliss SCL 8va Run Up Fast BSN Trill HT SCL 8va Run Up BSN Trill WT SCL Grace Notes BSN Sus Accent Mod SCL Key Clicks MOD RT BSN Sus Vib DXF SCL Trill HT BSN Vib XFade SCL Trill WT BSN KS Sus C0-A0 4 ModXfd SCL QLeg DXF RR SCL QLeg DXF SCL Sus Accent Mod 5 Keysw 38 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide SCL KS Sus C0-B0 Solo Contrabasson Solo English Horn 1 Long 1 Long 2 Short CTB Exp Short CTB Exp EHN Legato CTB Legato EHN New Legato CTB Port F EHN Non Vib CTB Sus EHN Sus Vib CTB STAC RR x3 2 Short CTB Stac 3 Effects 4 ModXfd CTB Gliss EHN Stac RR x3 EHN Stac 3 Effects EHN Fall CTB Grace EHN Gliss CTB Sus Accent Mod EHN Grace CTB Vib DXF Acc EHN Slide CTB Vib DXF 5 Keysw EHN Exp 4 ModXfd CTB KS Sus C4-B4 EHN Legato DXF EHN NV Vib DXF EHN NV Vib XFAD EHN Sus Accent Mod EHN Vib DXF Acc EHN Vib DXF 5 Keysw EHN KS Sus C0-B0 Appendix B: The Patch List 39 Solo English Horn 2 1 Long EH2 Exp Solo Flute (Continued) 2 Short SFL Short Stac EH2 Portato NV SFL Stac RR x3 EH2 QLeg RR SFL Stac EH2 QLeg EH2 Sus 2 Short 3 Effects SFL 8va Run Up SFL Fall EH2 Grace Note SFL Flutter Mod EH2 Trill HT SFL Grace EH2 Trill WT 4 ModXfd SFL Psycho Run Dn RR EH2 QLeg DXF RR SFL Trill HT EH2 QLeg DXF SFL Trill WT EH2 Sus Acc Mod EH2 Sus DXF 5 Keysw SFL 8va Run Dn SFL 8va Run Up Dn EH2 Stac RR x3 EH2 Stac 3 Effects SFL Short Stac RR x2 4 ModXfd SFL Accent Mod SFL Lush Accent Mod EH2 KS Sus C0-B0 SFL QLeg DXF RR SFL QLeg DXF Solo Flute 1 Long SFL Exp Legato SFL Vib DXF 2 Acc SFL Lyrical SFL Vib DXF 2 SFL Non Vib SFL Vib DXF SFL QLeg RR 5 Keysw SFL QLeg SFL Slow Exp 2 SFL Slow Exp SFL Sus NV PPP SFL Sus Vib Bright SFL Sus Vib 40 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide SFL KS Sus C0-B0 Solo Oboe 1 Long Solo Piccolo Flute SOB Exp P 1 Long SOB Exp Vib PFL QLeg RR SOB Non Vib PFL QLeg SOB QLeg RR PFL Sus NV PPP SOB QLeg PFL Sus Vib SOB Sfz 2 Short SOB Sus Vib 2 Short 3 Effects 4 ModXfd SOB Stac RR x3 Pfl Stac rr x3 PFL Stac 3 Effects PFL 8va Dn SOB Stac PFL 8va Up Dn SOB Fall PFL 8va Up SOB Gliss PFL Gliss SOB Grace PFL Psycho fall Fst SOB Key Clicks MOD RT PFL Rips Up 3rd SOB Trill H PFL Rips Up 5th SOB Trill W PFL Rips WT SOB NV Vib DXF PFL Trill H SOB QLeg DXF RR PFL Trill W SOB QLeg DXF 5 Keysw PFL Exp 4 ModXfd PFL Sus Accent Mod SOB Sus Acc Mod PFL Vib DXF Acc SOB KS Sus C0-B0 PFL Vib DXF 5 Keysw PFL KS Sus C0-B0 PFL KS FX C0-G0 Appendix B: The Patch List 41 2 Trumpets (Continued) 2 Trumpets 1 Long 2TP Mute Sus 4 ModXfd 2TP QLeg DXF RR 2TP Portato 2TP QLeg DXF 2TP QLeg RR 2TP QLeg DXF Slud 2TP QLeg 2TP Sus Acc MOD 2TP Sus 2 Short 2TP Sus DXF Acc Vel 2TP Marc 2TP Sus DXF 2TP Mute Stac RR x6 2TP Mute Stac RR 2TP Mute Sus DXF 5 Keysw 2TP KS Sus C0-B0 2TP KS Crec C0-D#0 2TP Repetitions 2TP Stac RR x4 2TP Stac RR x8 3 Effects 2TP 1sec Cres 3 Wagner Tuben 1 Long 3WT Sus Port 2TP 2sec Cres 2TP 8va Sl Dn 2TP 8va Sl Up 3 Effects 3WT Rip 4 ModXfd 3WT Sus X-Fade 2-way 2TP Arp FX 2TP Mute Cres Fltr 2TP Mute Fltr Cres Fst 2TP Mute Rip 2TP Trill HT 2TP Trill WT 42 3WT Big Sus Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 4 Trombones (Continued) 4 Trombones 1 Long 4TB Forte Piano 4 ModXfd 4TB Mute Sus DXF 4TB Mute Sus 4TB QLeg DXF RR 4TB Portato 4TB QLeg DXF 4TB QLeg RR 4TB Sus ACC DXF 4TB QLeg 4TB Sus Accent Mod 4TB Sus 2 Short 4TB Sus DXF 4TB Marc Accent 4TB Marc Short 4TB Marc Sus X-Fade 5 Keysw 4TB KS Sus C5-B5 4TB KS Crec C5-D5 4TB Marc 4TB Mute Stac RR x6 4TB Mute Stac RR 4TB Stac RR x3 4 Trumpets 1 Long 4TP Sfz 4TB Stac 3 Effects 4TP Sus 4TB 1Sec Cres 4TB 2Sec Cres 4TB 3Sec Cres 4TB Bn Dn HT 2 Short 4TP Stac 3 Effects 4TP Crec 4 ModXfd 4TP Sus ACC VEL DXF 4TP Sus Accent Mod 4TB Clusters 4TP Sus DXF Leg 4TB Flutter 4TP Sus DXF 4TB Mute Cres Fltr 4TB Mute Fltr Cres Fst 4TP Forte Piano 5 Keysw 4TP KS Sus C0-B0 Appendix B: The Patch List 43 6 French Horns 1 Long 6FH 3Sec Marc 6 French Horns (Continued) 3 Effects 6FH 2sec Cres 6FH Mute Sus 6FH 3sec Cres Fltr 6FH Portato 6FH Bend Dn HT 6FH QLeg RR 6FH Clstr Bend WT 6FH QLeg 6FH Clstr Gliss Up 6FH Sfz 6FH Clstr 6FH Stop Fast 6FH Flutter Cres Fst 6FH Stop 6FH FX Hell 6FH Sus 4 lay Smooth 6FH Rips L 6FH Sus 4 lay 6FH Rips S 6FH Sus 5 lay 6FH Rips X 6FH Sus Accent 6FH Shake 6FH Sus Adventure 6FH Trill HT 6FH Sus Bright 6FH Trill WT 6FH Sus Forte Piano 6FH Sus Mellow 2 Short 6FH 1sec Cres 4 ModXfd 6FH Emotn DXF Leg 6FH QLeg DXF RR 6FH 1sec Marc 6FH QLeg DXF slud vs 6FH Repetitions 6FH QLeg DXF 6FH Stac Long RR x3 6FH QLeg Power DXF 6FH Stac Long 6FH Sus ACC VEL DXF 6FH Stac Short RR x3 6FH Sus DXF 6FH Stac Short 5 Keysw 6FH KS Sus C0-B0 6FH KS Crec C0-D#0 44 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Solo French Horn Solo Piccolo Trumpet 1 Long 1 Long SFH QLeg RR SFH QLeg SFH Sfz Crec 2 Short PTP Sus 2 Short PTP Marc SFH Sus PTP Stac RR x6 SFH Marc PTP Stac RR SFH Stac RR x6 3 Effects SFH Stac RR 4 ModXfd PTP Sus RR SFH QLeg DXF RR PTP Trill HT PTP Trill WT 4 ModXfd PTP Sus acc DT Mod SFH QLeg DXF PTP Sus DXF Acc Vel SFH Sus Accent Mod PTP Sus DXF RR SFH Sus Accent PTP Sus DXF SFH Sus DXF Acc 5 Keysw PTP KS Sus C0-B0 SFH Sus DXF 5 Keysw SFH KS Sus C0-B0 Appendix B: The Patch List 45 Solo Trombone Solo Trumpet 1 1 Long 1 Long 2 Short STB Mute Sus STB Portato STP Exp STB QLeg RR STP Port STB QLeg STP Sus Vib STB Sus STP Sus STB Marc F 2 Short STB Stac RR x3 STB Stac 3 Effects STB Bass Sfz Crec 4 ModXfd STB Mute Sus DXF 5 Keysw STP Stac RR STP Stac 3 Effects STP Sfx Crec STP Slur 4 ModXfd STP NV VB DXF ACC Mid STB QLeg DXF RR STP NV VB DXF ACC Sof STB QLeg DXF STP Sus Acc Mod STB Sus Accent Mod STP SUS DXF ACC STB Sus DXF Acc STP SUS DXF STB Sus DXF STP Vib DXF ACC STB KS Sus C5-B5 STP Vib DXF 5 Keysw 46 STP Exp PPFF Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide STP KS Sus C0-B0 Solo Trumpet 2 Solo Tuba 1 Long 1 Long ST2 Exp Vib ST2 Marc Vib Long STU Mute Sus ST2 Portato STU Sfz ST2 QLeg NV RR STU Sus ST2 QLeg NV STU Marc STU Stac RR x3 ST2 QLeg Vib STU Stac 4 ModXfd STU Sus Accent Mod ST2 Marc STU Sus DXF Acc Vel ST2 Stac RR x10 STU Sus DXF ST2 Stac RR x5 3 Effects 2 Short ST2 QLeg Vib RR ST2 Sus NV 2 Short STU Exp 5 Keysw STU KS Sus C4-B4 ST2 8va Sl Up ST2 Cres 1 Sec ST2 Cres 2 Sec ST2 Cres 3 Sec Fltr ST2 Falls ST2 Flutter Cres Fst ST2 Rips 4 ModXfd ST2 QLeg NV DXF RR ST2 QLeg NV DXF ST2 Sus Acc Mod ST2 Sus DXF Acc Vel ST2 Sus NV DXF 5 Keysw ST2 KS Sus C0-B0 Appendix B: The Patch List 47 Cymbals & Gongs Drums 12 Band Cymbal 3 Snares DXF Rolls 12 Cymbal 3 Snares 16 German Cymbal 5 Concert Toms 18 Cymbal Bass Drum Concert 18 German Cymbal Bass Drum Wagner 18 Viennese Cymbal Field Ensemble 18 Zildjan Roll DXF MOD Field Funeral Tenor 19 French Cymbal Mahler Hammer 20 Cymbal Roto Toms RR 20 French Cymbal Snare Ens Large 21 French Cymbal Snare Ensemble Small 22 Cymbal Taiko Drums 23 Gong Timp Cres L 26 Zildjan Crash Timp Cres S 26 Zildjan Roll DXF MOD Timp Hits LR 28 Gong Timp Roll DXF Mod Hits 37 Chinese Tam Tam Timp Roll DXF Mod 48 Gong Timp Sft Mlt Hits LR 60 Gong 2 60 Gong All Cymbals All Gongs 48 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Metals Woods All Anvils All Sticks Anvil Low Castanets Anvil Guiro RR Artillery Shells Marimba Bowed Crotales Piano Celesta Puilli Sticks Crotales Slap Sticks Glock Mellow Tambourine 2 Glock Tambourine Hall Noise Tiny Puilli Sticks Huge Anvils Various Perc Orch Chimes Washboard RR Sleigh Bells RR Wind Machine Steel Plates Woodblock Symphony Triangle 2 Xylophone Triangle Various Metals Vibes Waterphone Appendix B: The Patch List 49 Percussion Tables 12" Band Cymbal Unlike the other three orchestral families, many percussion instruments make only a single sound, or a small repertoire of sounds. Sometimes, instead of creating a separate instrument for each of these, they are grouped together in a single file with different notes mapped to the different sound-makers. These collections are different from a “drum kit” often used in pop styles, because instead of a collection of dissimilar instruments played by a single musician in a live convert, these instruments are usually related, for example, different types of bells. C3 Cymbal pair hit, leave open, long ring D3 Cymbal pair hit, short ring, then close E3 Cymbal pair hit, close immediately In other cases, an instrument file contains multiple articulations of a single physical instrument. For example, a grouping might contain both hits and rolls for a bass drum. The tables in this section list instrument names within the files, and indicate which range of notes play which instrument or articulation. Note that sometimes there are different timbres when there are different sizes or shapes of a single instrument group: for example there are several sizes of snare drums. No attempt is made to describe these differences here. You will have to audition the various sounds and decide which one, or ones, are best suited to your project. In some cases the differences are very subtle. For most unpitched instruments, but not all, only the keyboard’s white keys are used. Of course, for chromatic percussion instruments, like timpani, or the xylophone, all twelve notes in the octave are used. 12" Cymbal C3 Suspended cymbal roll, slow crescendo D3 Suspended cymbal roll, medium crescendo E3 Suspended cymbal roll, fast crescendo F3 Suspended cymbal hit, long ring 16" German Cymbal C3 Cymbal pair hit, stay open D3 Cymbal pair hit, then close 18" Cymbal C3 Suspended cymbal roll, slow crescendo D3 Suspended cymbal roll, medium crescendo E3 Suspended cymbal roll, fast crescendo F3 Suspended cymbal hit, long ring 18" German Cymbal C3 Cymbal pair hit, stay open D3 Cymbal pair hit, then close 18" Viennese Cymbal 50 C3 Cymbal pair hit, stay open D3 Cymbal pair hit, then close Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 19" French Cymbal 22" Cymbal C3 Cymbal pair hit, stay open C3 Suspended cymbal roll, fast crescendo D3 Cymbal pair hit, then close D3 Suspended cymbal roll, medium crescendo E3 Suspended cymbal roll, slow crescendo F3 Suspended cymbal hit, long ring G3 Suspended cymbal brush A3 Suspended cymbal hit, long ring, and brush 20" Cymbal C3 Suspended cymbal roll, slow crescendo D3 Suspended cymbal roll, medium crescendo E3 Suspended cymbal roll, fast crescendo F3 Suspended cymbal hit, long ring G3 Suspended cymbal brush A3 Suspended cymbal hit, long ring, and brush In this instrument and the otherwise similar 20" Cymbal, the C3 and E3 are reversed. 23" Gong 20" French Cymbal C1 Gong roll, fast crescendo C3 Cymbal pair hit, stay open D1 Gong roll, very slow crescendo D3 Cymbal pair hit, then close E1 Gong slow brush F1 Gong fast brush G1 Gong hit, long ring 21" French Cymbal C3 Cymbal pair hit, stay open D3 Cymbal pair hit, then close 28" Gong C2 Gong roll, very slow crescendo D2 Gong roll, fast crescendo E2 Gong long brush F2 Gong short brush G2 Gong hit, long ring Appendix B: The Patch List 51 37" Chinese Tam Tam 26" Zildjian Crash C0 Tam tam multi-velocity hit C4 Zildjian cymbal multi-velocity hits D0–B1 Tam tam bowed effects D4–D5 Zildjian cymbal crescendos C2–G2 Tam tam scrapes E5–B5 Zildjian cymbal scrapes 48" Gong 5 Concert Toms C3 Gong roll, very slow crescendo C1 Lowest tom hit (left hand) D3 Gong hit, long ring D1 Lowest tom hit (right hand) E1 2nd tom hit (left hand) F1 2nd tom hit (right hand) 60" Gong C4 Gong roll, very slow crescendo G1 Middle tom hit (left hand) D4 Gong long brush A1 Middle tom hit (right hand) E4 Gong short brush B1 4th tom hit (left hand) F4 Gong hard-mallet hit, medium length ring C2 4th tom hit (right hand) D2 Highest tom hit (left hand) G4 Gong 10-velocity, medium mallet sustain E2 Highest tom hit (right hand) 60" Gong 2 Roto Toms RR C1 Gong multi-velocity stick hits D1–E1 Gong multi-velocity rubber mallet hits F1 Gong multi-velocity fiber rod hits G1–E2 Gong scrapes, white keys only B0–C3 Roto toms multi-velocity RR hits (left), pitched B3–C6 Roto toms multi-velocity RR hits (right), pitched Mahler Hammer 18" Zildjian Roll DXF Mod A2–F3 Zildjian cymbal C1–E1 Mahler hammer multi-velocity hits (left) C2–E2 Mahler hammer multi-velocity hits (right) rolls 26" Zildjian Roll DXF Mod A2–F3 52 Zildjian cymbal rolls Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide 3 Snares 3 Snares DXF Rolls C1 Small snare hit (left hand) C4 Small snare long roll D1 Small snare hit (right hand) D4 Medium snare long roll E1 Small snare rim shot E4 Large snare long roll F1 Small snare long roll, mf F4 Small snare long roll, accent at release (last hit) G1 Small snare long roll, f G4 Medium snare A1 Small snare short roll, fast crescendo long roll, accent at release (last hit) B1 Small snare long roll, slow crescendo A4 Large snare C2 Medium snare hit (left hand) long roll, accent at release (last hit) D2 Medium snare hit (right hand) E2 F2 Medium snare long roll, mf G2 Medium snare long roll, f Snare Ensemble Large A2 Medium snare short roll, fast crescendo C3 Large snare drum single hit (left hand) B2 Medium snare long roll, slow crescendo D3 Large snare drum single hit (right hand) C3 Large snare hit (left hand) F3 Large snare drum long roll, looped, mf D3 Large snare hit (right hand) G3 Large snare drum long roll, looped, f E3 F3 Large snare long roll, mf Snare Ensemble Small G3 Large snare long roll, f C3 Small snare drum single hit (left hand) A3 Large snare short roll, fast crescendo D3 Small snare drum single hit (right hand) B3 Large snare long roll, slow crescendo F3 Small snare drum long roll, looped, mf G3 Small snare drum long roll, looped, f These samples use the Mod Wheel to control volume (Dynamic Cross Fade, or DXF). You can make your own crescendo and diminuendo effects. Puilli Sticks C1–D1 Puilli sticks multi-velocity hits Appendix B: The Patch List 53 Tiny Puilli Sticks C1–D1 Tiny puilli sticks Artillery Shells multi-velocity hits Slap Sticks C1–D1 Slap sticks multi-velocity hits All Sticks This is a collection of slapstick and puilli stick sounds, spread out from C1 to A2. Use your ear to find what is best for your piece. C1–D1 Shell 1 multi-velocity hits E1 Shell 1 roll G1–A1 Shell 2 multi-velocity hits B1 Shell 2 roll C2–D2 Shell 3 multi-velocity hits E2 Shell 3 roll Bass Drum Concert C3 Bass drum roll, slow crescendo All Cymbals D3 Bass drum This is a collection of many, many cymbal sounds, spread over 7 octaves from C0 to B6. Use your ear to find what is best for your piece. roll, medium length crescendo E3 Bass drum roll, fast crescendo F3 Bass drum long roll, slow crescendo G3 Bass drum roll, loud start, then soft, slow crescendo A3 Bass drum roll, loud start, soft, med. length cresc. B3 Bass drum roll, loud start, then soft, fast cresc. Anvil Low C4 Bass drum hit (left hand) This is a collection of many, many anvil and railroad track sounds spread out over more than 3 octaves from C1 to E4. In general, they are lower in pitch than those in the collection directly above. D4 Bass drum hit (right hand) E4 Bass drum hit, lower in pitch F4 Bass drum hit, louder G4 Bass drum long roll, looped All Anvils This is a collection of many, many anvil and railroad track sounds spread out over more than 3 octaves from C1 to E5. Use your ear to find what is best for your piece. Steel Plates This is a collection of steel plate sounds spread out from C1 to B1. Use your ear to find what is best for your piece. 54 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Bass Drum Wagner Bowed Crotales C1 Bass drum roll, slow crescendo C3–C4 Crotales bowed, long D1 Bass drum roll, medium length crescendo C5–C6 Crotales bowed, short E1 Bass drum roll, fast crescendo F1 Bass drum long roll, slow crescendo G1 Bass drum roll, loud start, then soft, slow crescendo A1 Bass drum roll, loud start, soft, med. length cresc. B1 Bass drum roll, loud start, then soft, fast crescendo C2 Bass drum hit (left hand) D2 Bass drum hit (right hand) E2 Bass drum roll, p F2 Bass drum loud attack, then p G2 Bass drum long roll, looped Field Drum Ensemble C4 Field drum single hit (left hand) D4 Field drum single hit (right hand) F4 Field drum long roll, mf G4 Field drum long roll, f Field, Funeral, and Tenor Drums This drum is generally lower in pitch than the Bass Drum Concert instrument above. C4 Field drum single hit (left hand) D4 Field drum single hit (right hand) F4 Field drum roll mf, accent at release (4 sec) G4 Field drum roll f, looped A4 Field drum roll, fast crescendo (1 sec) B4 Field drum roll, slow crescendo (3 sec) C5 Funeral drum hit (left hand) Castanets C1 Castanets short roll (1 sec) (left hand) D5 Funeral drum hit (right hand) D1 Castanets short roll (1 sec) (right hand) E5 Funeral drum roll, looped, mf E1 Castanets long roll (3 sec) F5 Funeral drum roll, looped, f F1 Castanets single hit (left hand) G5 Tenor drum hit (left hand) G1 Castanets single hit (right hand) A5 Tenor drum hit (right hand) Crotales pitched chromatic scale Crotales C3–C5 Appendix B: The Patch List 55 Taiko Drums Tambourine C1–F1 26" drum multi-velocity hits (left) E3 Tambourine single hit (left hand) G1 26" drum rimshot F3 Tambourine single hit (right hand) C2–F2 22" drum multi-velocity hits (left) F#3 Tambourine slow shake (3 sec) G2 22" drum rimshot G3 Tambourine fast shake (2 sec) C3–F3 26" drum multi-velocity hits (right) G#3 Tambourine fast shake (3 sec) G3 26" drum rimshot C4–F4 22" drum multi-velocity hits (right) Tambourine 2 G4 22" drum rimshot C1–D1 Tambourine multi-velocity hits G1–G1 Tambourine rolls A1–A2 Tambourine effects Glockenspiel A3–C6 Glockenspiel pitched chromatic scale Timpani Crescendo Long Glockenspiel Mellow A3–C6 Glockenspiel C1–A2 This is a collection of many gong sounds (both hits and rolls) spread out over the following white keys on the keyboard: C0–F6. Orchestral Chimes Orchestral chimes crescendo roll, pitched chromatic scale pitched chromatic scale All Gongs G2–G4 Timpani These are very slow crescendos, from silence, with a diminuendo at the end. The higher pitched samples tend to reach the maximum volume a little more quickly than the lowest pitched samples. If you need both hits and rolls, it is more efficient to use the combined samples below. Timpani Crescendo Short pitched chromatic scale C1–A2 Timpani crescendo roll, pitched chromatic scale These are crescendos, with a diminuendo at the end. They are about half the duration of Timpani Crescendo Long. As with the previous file, the higher pitched samples tend to reach the maximum volume a little more quickly than the lowest pitched samples. If you need both hits and rolls, it is more efficient to use the combined samples below. 56 Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Timpani Hits Timpani Rolls DXF Mod Wheel C1–A2 Timpani single hit (left hand), pitched chrom. C3–A4 Timpani single hit (right hand), pitched chrom. Timpani Hits Crescendo Long C1–A2 Timpani single hit (left hand), pitched chromatic scale C3–A4 Timpani single hit (right hand), pitched chrom. C5–A6 Timpani longer crescendo roll, pitched chrom. C1–A2 roll, pitched chromatic scale, looped These are rolls with a dynamic cross fade, controlled by the Mod Wheel. Use this file to achieve greater control over the dynamics of the rolls. Timpani Rolls Release Crescendo C1–A2 This file includes all the samples from Timpani Hits, and adds in the samples from Timpani Crescendo Long, except that the crescendo rolls are positioned 4 octaves higher on the keyboard. Timpani Timpani roll, pitched chromatic scale, looped These are rolls at a constant volume level, until the note (or key) is released. The release trail includes a crescendo roll that rises fairly fast and then goes silent (except for the reverberation). Timpani Soft Hits C1–A2 Timpani softer single hit (L hand), pitched chrom. C3–A4 Timpani softer single hit (R hand), pitched chrom. Timpani Hits Crescendo Short C1–A2 Timpani single hit (left hand), pitched chromatic scale C3–A4 Timpani single hit (right hand), pitched chrom. C5–A6 Timpani shorter crescendo roll, pitched chrom. This file includes all the samples from Timpani Hits, and adds in the samples from Timpani Crescendo Short, except that the crescendo rolls are positioned 4 octaves higher on the keyboard. These samples are softer single strokes than Timpani Hits. Sleigh Bells C1 Large sleigh bells multi-velocity hits D1–E1 Large sleigh bells rolls C#2 Small sleigh bells multi-velocity hits D2 Small sleigh bells rolls Timpani Rolls C1–A2 Timpani roll, pitched chromatic scale, looped These are rolls at a constant volume level, as determined by velocity. Appendix B: The Patch List 57 Triangle Various Metals B1 Triangle single hit (left hand), lower pitch C2 Triangle single hit (left hand), higher pitch C#2 Triangle single hit (left hand), muffled single hit, (right hand), muffled D2 Triangle D#2 Triangle single hit (right hand), lower pitch E2 Triangle single hit (right hand), higher pitch Triangle 2 C1–E1 Triangle multi-velocity hits F1–A1 Triangle rolls C1 Bell tree Fast upward glissando D1 Bell tree Medium speed upward glissando E1 Bell tree Slow upward glissando F1 Bell tree Upward glissando, playing last notes over and over G1 Mark tree Slow downward glissando A1 Mark tree Fast downward glissando B1 Bell, lower pitch Single hit C2 Bell, lower pitch Roll (tremolo) D2 Bell, lower pitch Roll (tremolo) E2 Bell, lower pitch Roll (tremolo) crescendo F2 Bell, higher pitch Single hit G2 Bell, higher pitch Roll (tremolo) A2 Bell, higher pitch Roll (tremolo) B2 Bell, higher pitch Roll (tremolo) crescendo Guirro C1–B1 Guirro round-robin shakes Washboard C1–B2 Washboard round-robin scrapes Wind Machine C1–B1 Wind machine effects Woodblock Symphony 58 G0–C2 Woodblock symphony multi-velocity blocks, pitched (left) C2–C4 Woodblock symphony multi-velocity blocks, pitched (right) Symphonic Orchestra Gold Complete—Structure Edition Plug-in Guide Various Percussion (Continued) Various Percussion C1 Castanets short roll (left hand) (1 sec) A#2 Ratchet loud, long, with pickup B2 Ratchet louder, long C3 Slide whistle long rising C#3 Slide whistle long falling D3 Slide whistle longer falling D#3 Slide whistle longer rising E3 Slide whistle roller coaster (down, up, down, up, etc.) C#1 Castanets short roll (right hand) (1 sec) D1 Castanets short roll D#1 Castanets short roll E1 Castanets longer roll (3 sec) F1 Castanets single click (left hand) F#1 Castanets single click (right hand) F3 Tambourine single hit G1 Wood block single hit, lower pitch F#3 Tambourine slow shake (3 sec) G#1 Wood block single hit, higher pitch G3 Tambourine fast shake (2 sec) A1 Popgun single shot G#3 Tambourine fast shake (3 sec) A#1 Wood block single hit, much higher pitch B1 Wood block single hit, even higher pitch Waterphone C2 ACME noise maker loud, fast C#2 ACME noise maker loud slow D2 ACME noise maker soft, fast D#2 ACME noise maker soft, slow E2 Policeman’s whistle short tone (1.5 sec) F2 Slap stick soft F#2 Slap stick loud G2 Ratchet loud, long G#2 Ratchet loud, short A2 Ratchet softer, long C1–D5 Waterphone effects Celesta pitched chromatic scale Marimba pitched chromatic scale Celesta C2–C7 Marimba F1–C6 Vibraphone F1–F4 Vibraphone pitched chromatic scale Xylophone F2–F6 Xylophone pitched chromatic scale Appendix B: The Patch List 59 www.digidesign.com DIGIDESIGN 2001 Junipero Serra Boulevard Daly City, CA 94014-3886 USA Tel: 650.731.6300 Fax: 650.731.6399 TECHNICAL SUPPORT (USA) Tel: 650.731.6100 Fax: 650.731.6384 PRODUCT INFORMATION (USA) Tel: 800.333.2137 INTERNATIONAL OFFICES Visit the Digidesign website for contact information